11/30/2022 0 Comments Mercy healing persecond![]() ![]() The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced. Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles Screenshot Quality now properly respects resolutions above 1x Mercy does have a self heal of 25 per second after not taking damage, but its still important to keep other Mercys healed to keep them in the fight more often. Self-healing decreased from 24 to 20 per secondĪdded support for HDR displays when supported hardware is detected Healing Orb capacity decreased from 300 to 250 ![]() Replaces Damage Biotic Orb, with a separate cooldown of 16 secondsįires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environmentĭeals 40 impact damage and 10 explosion damageĮnemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 secondsĭamage Orb has been replaced by a new ability “Necrotic Orb”. New ability, temporarily named “Enfeebling Orb” in-game Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump The ability now has a meter that charges up while Guardian Angel is activeĬanceling the ability with Jump now launches Mercy in the direction she is facing. ![]() Mercy is no longer automatically launched upward when she reaches her destination #Mercy healing persecond update#Here are all of the hero changes that have been implemented in the new update in Overwatch 2’s beta. ![]()
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